![company of heroes lore company of heroes lore](https://pbs.twimg.com/media/FQpEsBkX0AEAuaW.jpg)
The games are typically very beautiful because of the larger file-sizes, but they're 2D. Lastly, a really interesting thing about Korea is that 3D has completely failed there.
![company of heroes lore company of heroes lore](https://spikeybits.com/wp-content/uploads/2017/11/Lemartes.jpg)
Also, people are mad about PCs over there, and they all play RPGs, which are huge. That's a big difference, as well as the fact that the games are a lot quirkier, which is shown in something like Sushi Mania. So graphically, Korean games tend to be very rich, because they have more space to work with, even though the handsets aren't actually as powerful as the ones over here – their CPU speed isn't as quick. The average Java file size is around 700KB, whereas over here operators often impose a download-size limit of 250KB. What are the big differences between Korea and the West, for mobile gaming? James Kaye: The main thing is that Koreans have the luxury of much larger download sizes. We grabbed Hands-On's James Kaye for a chat to talk about the comparison between Europe and South Korean games, as well as to find out more info on the company's plans for bringing its Heroes Lore RPGs and Sushi Mania casual game West. At least, that's the implication of this week's news that Hands-On Mobile is launching a 'Best of Korea' initiative, to bring some of its most popular games there over here. Yet when it comes to mobile gaming, it seems that South Korea and the West are closer than you'd think.
Company of heroes lore tv#
After all, while we're still squinting at grainy streaming TV over 3G, South Korea has already rolled out proper digital mobile television broadcasts. You'd be forgiven for thinking South Korean mobile technology is light years ahead of ours.